Sunday, May 5, 2013

Warriors never relent in series win over Denver

Golden State Warriors' Stephen Curry celebrates after a 92-88 win over the Denver Nuggets during Game 6 in a first-round NBA basketball playoff series in Oakland, Calif., Thursday, May 2, 2013. (AP Photo/Marcio Jose Sanchez)

Golden State Warriors' Stephen Curry celebrates after a 92-88 win over the Denver Nuggets during Game 6 in a first-round NBA basketball playoff series in Oakland, Calif., Thursday, May 2, 2013. (AP Photo/Marcio Jose Sanchez)

Golden State Warriors' Andrew Bogut celebrates after scoring against the Denver Nuggets during the second half of Game 6 in a first-round NBA basketball playoff series in Oakland, Calif., Thursday, May 2, 2013. Golden State won 92-88. (AP Photo/Marcio Jose Sanchez)

Golden State Warriors' Draymond Green (23) celebrates after making a three-point basket against the Denver Nuggets during the second half of Game 6 in a first-round NBA basketball playoff series in Oakland, Calif., Thursday, May 2, 2013. Golden State won 92-88. (AP Photo/Marcio Jose Sanchez)

Golden State Warriors' Stephen Curry celebrates after a 92-88 win over the Denver Nuggets during Game 6 in a first-round NBA basketball playoff series in Oakland, Calif., Thursday, May 2, 2013. (AP Photo/Marcio Jose Sanchez)

Golden State Warriors' Draymond Green (23) ceelbrates after scoring against the Denver Nuggets during the first half of Game 6 in a first-round NBA basketball playoff series, Thursday, May 2, 2013, in Oakland, Calif. (AP Photo/Ben Margot)

(AP) ? The Golden State Warriors never relented. They didn't back down when Andrew Bogut sat out rehabilitating his left ankle. They didn't buckle when they lost Game 1 at Denver. And they didn't quit when All-Star forward David Lee tore his right hip flexor in that playoff opener ? and neither did Lee, for the matter.

For only the second time in 22 years, the Bay Area's only NBA team is heading to the second round.

Stephen Curry had 22 points and eight assists, Bogut broke out with the best performance of his injury-saddled season and the Warriors eliminated the Nuggets with a 92-88 victory in Game 6 on Thursday night.

"Just a huge win in front of our fans. I've only been here a year, but I know the nightmares they've been through in the last 20 years," Bogut said. "They're enjoying this as much as we are."

Bogut had season-bests and career-playoff highs of 14 points and 21 rebounds, and rookie Draymond Green added a career-high 16 points and 10 rebounds to power Golden State into the second round for the first time in six years.

Bogut added four blocks and three assists in an unforgettable performance after rehabilitating his left ankle most of the season. He also became the first Warriors player with 20 rebounds in the playoffs since Larry Smith had 23 on May 12, 1987 at the Lakers.

"It's very satisfying. It's an emotional game for me," Bogut said.

The Warriors went ahead by 18 points early in the fourth quarter before holding off one final Nuggets flurry.

Andre Iguodala scored 24 points and Ty Lawson had 17 in another disappointed early exit for Denver, which has lost in the first round nine of the past 10 seasons. The Nuggets won 23 of their final 26 regular season games to earn the Western Conference's third seed, then lost four of six to the hot-shooting Warriors.

"We didn't lose this series tonight. This is a proud loss," Nuggets coach George Karl said. "We lost this series in Game 1 and 2. We didn't play well enough to sustain the confidence. We won Game 1 on a last-second layup. In Game 2, we gave away everything we worked for with 57 wins in the season. And that's on me."

The Warriors only outshot the Nuggets 40.3 percent to 34.7 percent in the finale but dominated the rebounding matchup again, 55-44. They also overcame 21 turnovers ? including 10 in the fourth ? while the Nuggets only had seven.

Golden State, seeded sixth, will open the second round at second-seeded San Antonio on Monday. The Spurs swept the Lakers in four games.

"I'm exhausted," Warriors owner Joe Lacob said after emerging from the locker room celebration.

Jackson ratcheted up the rhetoric after the Nuggets won a physical Game 5, saying Denver sent "hit men" out to take "cheap shots" at Curry. The accusations earned Jackson a $25,000 fine from the NBA for an "attempt to influence the officiating," though neither side ever got out of control in the finale.

Except Curry's shooting ? again

On the ball or off the dribble, Curry connected all over his home court in another dazzling second half. Curry swished all four of his 3-pointers in the third quarter and brought the frenzies fans roaring to their feet each time.

Green also made a corner 3 in front of Denver's bench, and Klay Thompson hustled for a rebound and a quick put-back to put the Warriors up 80-62 with 9:11 to play.

The Nuggets failed to score for nearly six minutes during the stretch. But they rallied with 13 straight, held the Warriors scoreless for almost five minutes and gave the fans in Oakland reason to worry.

After the Warriors went back ahead by nine, they nearly collapsed again. Wilson Chandler stole the rebound from Green for an easy layup to get within four, Iguodala hit another from long range and Kenneth Faried made 1 of 2 free throws to bring Denver within two with 32.4 seconds to play.

Iguodala stole Thompson's pass on the ensuing play. Chandler's running layup rimmed out, he missed a put-back and then knocked the ball out in a scrum ? a call that stood after a video review and had the Nuggets questioning whether the ball ever bounced out.

"They made the call. The refs make mistakes," Nuggets guard Andre Miller said.

The Nuggets were forced to intentionally foul Jarrett Jack, who made both free throws to give Golden State a 92-88 lead with 7.3 seconds remaining to seal the victory. Miller missed a 3 and Faried clanked a meaningless jumper as the buzzer sounded, touching off the emotional celebration.

The Warriors advanced to the second round for the first time since 2007, when the "We Believe" team upset top-seeded Dallas in similar fashion ? at home and in Game 6. Golden State lost to Utah in the second round that season.

"To finally get it done, it's kind of a hazy feeling," Curry said. "Just a sense of relief the way the game finished."

Golden State seemed to have an answer for everything Denver threw its way in this series.

Even Lee made a surprising return ? "part of it was for inspiration," Jackson said ? for the Warriors after not dressing the previous four games with what the team had called a season-ending hip injury. He grabbed one rebound and missed one jumper in 87 seconds off the bench in the first quarter.

Bogut's big first half ? 10 points, eight rebounds, four blocks and two assists ? allowed the Warriors to erase a nine-point deficit, and they sliced Denver's lead to 42-40 at the half behind a late surge of shooting from their guards on the perimeter.

Faried, the target of Jackson's accusations of "dirty play" in Game 5, picked up his fourth foul with 10:23 to play in the third quarter. Three of those fouls came in the first 1:37 of the third before Nuggets coach George Karl took him out.

Soon after, Curry took control to send the Nuggets home for good.

NOTES: Aaron Hern, an 11-year-old from nearby Martinez, who was injured in the bombings during the Boston Marathon, attended the game with his family and was honored on the videoboard during the first quarter. ... The Warriors are 10-1 in home playoff games in which they had a chance to win the series since moving to the Bay Area prior to the 1962-63 season.

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/347875155d53465d95cec892aeb06419/Article_2013-05-03-BKN-Nuggets-Warriors-Folo/id-d64dcb6fd8e8488aa58d9dff72205b72

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Friday, May 3, 2013

On Mars, Curiosity Rover Back at Work After 'Spring Break'

May 1 (Reuters) - Post position for Saturday's 139th Kentucky Derby at Churchill Downs after Wednesday's draw (listed as barrier, HORSE, jockey, trainer) 1. BLACK ONYX, Joe Bravo, Kelly Breen 2. OXBOW, Gary Stevens, D. Wayne Lukas 3. REVOLUTIONARY, Calvin Borel, Todd Pletcher 4. GOLDEN SOUL, Robby Albarado, Dallas Stewart 5. NORMANDY INVASION, Javier Castellano, Chad Brown 6. MYLUTE, Rosie Napravnik, Tom Amoss 7. GIANT FINISH, Jose Espinoza, Tony Dutrow 8. GOLDENCENTS, Kevin Krigger, Doug O'Neill 9. OVERANALYZE, Rafael Bejarano, Todd Pletcher 10. PALACE MALICE, Mike Smith, Todd Pletcher 11. ...

Source: http://news.yahoo.com/mars-curiosity-rover-back-spring-break-010256006.html

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Thursday, May 2, 2013

Unethical advertising at launch of antidepressants

Unethical advertising at launch of antidepressants [ Back to EurekAlert! ] Public release date: 2-May-2013
[ | E-mail | Share Share ]

Contact: Shai Mulinari
Shai.mulinari@genus.lu.se
46-737-343-316
Lund University

The new feature of the antidepressant drugs of the 1990s was that they had milder side-effects than their predecessors. Combined with aggressive marketing, this meant that annual sales in Sweden increased from just under EUR 18 million to over EUR 100 million in the space of just a few years.

Most countries have an established system for self-regulation of pharmaceuticals advertising. Sweden has been held up internationally as a good example. The Swedish pharmaceutical industry's trade organisation appoints an information examiner to monitor the marketing to ensure it doesn't violate established ethical guidelines. There is also a board appointed by the industry that deals with complaints. Misleading advertising usually results in a fine.

"The system of self-regulation was established in 1969 in Sweden, but this is the first academic study of how it really works", says Shai Mulinari, who is a researcher in both social sciences and biomedicine.

Together with a colleague, he has gone through all the advertising for antidepressants published in the professional journal for doctors, The Swedish Medical Journal, between 1994 and 2003. In the study, they found that 34 per cent of all adverts had been judged as misleading by the industry's self-regulation system.

"The figure should really have been even higher because we discovered that a large amount of misleading advertising had passed through the review process unnoticed. For example, many advertisements that were not picked up contained exaggerated claims about the effects of the drugs", said Shai Mulinari.

The fact that one third of all advertising failed the review process can, on the one hand, be regarded as a sign that the industry's self-regulation functions fairly well. On the other hand, in Shai Mulinari's view, the system can be perceived as toothless:

"The consequences of being convicted were marginal. In total, only 0.009 per cent of sales revenue went to fines for unethical marketing", he said.

Today, the level of the fines has been raised, but Shai Mulinari still believes there is reason to look more closely at how well the industry's self-regulation of advertising really works.

For example, according to the Lund University study it took an average of 15 weeks from the publication of the unethical advertising to the announcement of a verdict. During that time, the advertisement could in theory have been published in the journal 15 times. Another problem identified by the researchers was that only 12 per cent of the reports were initiated by doctors and only 8 per cent by the Medical Products Agency. In other cases, it was business competitors who reported one another or the reports were initiated by the industry's information examiner.

"It is important that doctors and the Medical Products Agency report impropriety, otherwise all responsibility is placed on the industry", said Shai Mulinari, who thinks the review process for the pharmaceutical industry's marketing is discussed far too little in Sweden compared with many other countries.

###

Article in PLOS ONE: http://dx.plos.org/10.1371/journal.pone.0062609


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AAAS and EurekAlert! are not responsible for the accuracy of news releases posted to EurekAlert! by contributing institutions or for the use of any information through the EurekAlert! system.


Unethical advertising at launch of antidepressants [ Back to EurekAlert! ] Public release date: 2-May-2013
[ | E-mail | Share Share ]

Contact: Shai Mulinari
Shai.mulinari@genus.lu.se
46-737-343-316
Lund University

The new feature of the antidepressant drugs of the 1990s was that they had milder side-effects than their predecessors. Combined with aggressive marketing, this meant that annual sales in Sweden increased from just under EUR 18 million to over EUR 100 million in the space of just a few years.

Most countries have an established system for self-regulation of pharmaceuticals advertising. Sweden has been held up internationally as a good example. The Swedish pharmaceutical industry's trade organisation appoints an information examiner to monitor the marketing to ensure it doesn't violate established ethical guidelines. There is also a board appointed by the industry that deals with complaints. Misleading advertising usually results in a fine.

"The system of self-regulation was established in 1969 in Sweden, but this is the first academic study of how it really works", says Shai Mulinari, who is a researcher in both social sciences and biomedicine.

Together with a colleague, he has gone through all the advertising for antidepressants published in the professional journal for doctors, The Swedish Medical Journal, between 1994 and 2003. In the study, they found that 34 per cent of all adverts had been judged as misleading by the industry's self-regulation system.

"The figure should really have been even higher because we discovered that a large amount of misleading advertising had passed through the review process unnoticed. For example, many advertisements that were not picked up contained exaggerated claims about the effects of the drugs", said Shai Mulinari.

The fact that one third of all advertising failed the review process can, on the one hand, be regarded as a sign that the industry's self-regulation functions fairly well. On the other hand, in Shai Mulinari's view, the system can be perceived as toothless:

"The consequences of being convicted were marginal. In total, only 0.009 per cent of sales revenue went to fines for unethical marketing", he said.

Today, the level of the fines has been raised, but Shai Mulinari still believes there is reason to look more closely at how well the industry's self-regulation of advertising really works.

For example, according to the Lund University study it took an average of 15 weeks from the publication of the unethical advertising to the announcement of a verdict. During that time, the advertisement could in theory have been published in the journal 15 times. Another problem identified by the researchers was that only 12 per cent of the reports were initiated by doctors and only 8 per cent by the Medical Products Agency. In other cases, it was business competitors who reported one another or the reports were initiated by the industry's information examiner.

"It is important that doctors and the Medical Products Agency report impropriety, otherwise all responsibility is placed on the industry", said Shai Mulinari, who thinks the review process for the pharmaceutical industry's marketing is discussed far too little in Sweden compared with many other countries.

###

Article in PLOS ONE: http://dx.plos.org/10.1371/journal.pone.0062609


[ Back to EurekAlert! ] [ | E-mail | Share Share ]

?


AAAS and EurekAlert! are not responsible for the accuracy of news releases posted to EurekAlert! by contributing institutions or for the use of any information through the EurekAlert! system.


Source: http://www.eurekalert.org/pub_releases/2013-05/lu-uaa050213.php

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Bradley Cooper Joins Steven Spielberg's American Sniper

Source: http://www.thehollywoodgossip.com/2013/05/bradley-cooper-joins-steven-spielbergs-american-sniper/

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Far Cry 3: Blood Dragon (Xbox 360)


Everything old is new again. The entertainment industry has proven that mantra time and time again as film, television, and music continually tap nostalgia for inspiration. The relatively young video game industry recently dipped into that well, with the likes of Capcom's Mega Man 9 and Mega Man 10, retro-themed PlayStation 3 and Xbox 360 titles designed to mimic the Blue Bomber's 8-bit NES adventures. Several other titles reveled in a similar retro video game aesthetic, but very few tapped the overall retro feel of the decade that spawned video game classics: the 1980s. Far Cry 3: Blood Dragon is one. It takes 2012's popular Far Cry 3?title and filters it through a '80s vision of the future, complete with neon, dark synth music, and exciting gunplay. It's a smaller game than Far Cry 3, but this downloadable PC, PlayStation 3?, and Xbox 360?title is the better game.

Welcome to the Party, Pal
Blood Dragon isn't a mere standalone Far Cry 3 expansion; it's a celebration of '80s action silliness. Pseudo action star and #1 James Cameron go-to guy Michael Biehn (Aliens, Terminator, The Abyss) lends his gruff voice to Sgt. Rex "Power" Colt, a cybernetic commando who battles the evil Omega Force army in a post-apocalyptic world where mutants and dinosaur-like Blood Dragons roam. Yes, it's '80s cheese, but well-done '80s cheese, highlighted by homages to Predator, Terminator, and other testosterone-filled flicks from the decade of decadence.

At its core, Blood Dragon plays very much like Far Cry 3 with its tight first-person shooter mechanics, ziplines, collectibles, dangerous animals, multitude of side-missions, garrisons (the game's version of outposts), and open world (though on a much smaller scale). But it's the game's playful adherence to old school action movie clich?s that give Blood Dragon its own footing. The "futuristic" year of 2007?as envisioned from a decidedly '80s point of view?recalls elements from our own real-world '80s with its cold war fears, and big, dumb action movies. The latter, naturally, receives the most spotlight.

Got No Time to Bleed
Sgt. Rex "Power" Colt starts his mission armed to the teeth with a shotgun, pistol, grenade stash, and other weapons that let you ventilate enemy troops with well-placed shots. It's a potent arsenal that only gets better as you loot corpses for ammo and cash.

Money lets you purchase add-ons like silencers and laser scopes from designated areas within garrisons. The carnage you unleash over the course of the game earns CP (Cyber Points) that as XP (experience points) which level up Sgt. Colt with increased health, better accuracy, and other traits. Unfortunately, Blood Dragon doesn't let you select abilities; you automatically gain new ones after reaching certain plateaus. Some may not find that a fault, but I would've loved to dictate how my cyber-commando functions.

As you become more powerful, your ability to take down hordes of Omega Force warriors becomes increasingly effective and fun. In fact, Blood Dragon keeps tally of your accuracy, efficiency from cover, stealth kills, chain kills, and more. The game's tutorial, thankfully, gives you a rundown of the basics, though Sgt. Colt?in a bit of meta-commentary on the game playing experience?constantly gripes that he just wants to kill.

You're a Funny Guy, Sully
Environments are fittingly dark, with Tron-like splashes of blue, orange, and green neon. As a result, the world carries a weighty feel that's given levity by a handful of Arnold-worthy one-liners and hilarious cut scenes that recall the limited color schemes and animations of Sega CD and TurboGrafx-16 titles. The jokes, however, sometimes fall flat. For example, there's a button that causes Sgt. Colt to flip the bird when pressed. That felt less '80s cool, and more immature junior high school student. At other times, some of the dialogue seemed nothing but an obvious set up for a Schwarzeneggeresque one-liner.

Still, Blood Dragon redeems itself in other ways. Omega Force's cyber-troops speak with hilarious computerized vocals, and the screen tears with VHS-like tracking effects when explosions or player death occurs. The attention to '80s ridiculousness is obviously handled by a team with sincere love for the era.

Nothing symbolizes the game's grasp on the wacky than the eponymous Blood Dragons, neon-colored dinosaurs that fire lasers from their eyes. They roam the lands between garrisons and prove quite lethal combatants should you rush encounter one without a sound strategy. Their appetites for cybernetic hearts, however, make them tools in combating the enemy. For example, the tickers you collect from fallen enemies can be tossed into a garrison's entry, which attracts nearby Blood Dragons who rush into the base for a meal. Laughter quickly ensued as I sat upon a hilltop and watched Omega Force members defend themselves with laser rifle from a rampaging dinosaur who shot lasers from his eyes.

Gonna Have Me Some Fun!
Ubisoft must be commended for taking the Far Cry series in this radically different direction. In a gaming industry populated by titles that takes themselves far too seriously (for example, the original Far Cry 3), it's good to see that there's still a place for the goofy.

Game developers have a long history of using of using '80s action movies for inspiration?the original NES Contra has not too subtle Stallone- and Schwarzenegger-based characters that fight Xenomorph-like aliens. Far Cry 3: Blood Dragon, likewise, wears its inspirations on its sleeve. At times the dialogue forced and the bird-flipping comes off as too Duke Nukem-like, but Far Cry 3: Blood Dragon's old school strengths outweigh its few weakness.

Source: http://feedproxy.google.com/~r/ziffdavis/pcmag/~3/E-C1gLAamkE/0,2817,2418327,00.asp

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Wednesday, May 1, 2013

Musical Toronto | Canadians care about the performing arts but don't ...

(Gustave Dore cartoon from Journal pour rire, June 1850.)

(Gustave Dor? cartoon from Journal pour rire, June 1850.)

The Canadian Arts Presenting Association (CAPACOA) published a report yesterday that throws some light on some interesting issues regarding interest and attendance in the performing arts: audiences are growing, just not necessarily in the ways we expect.

Even discounting a natural bias for a group of people with a specific agenda to cast as positive a light as possible on their field and the tendency for people being surveyed to embellish their answers slightly in favour of of a widely-held ?good thing,? the report makes for encouraging reading ? and raises as many questions as it answers.

One of the most significant questions surrounds experiencing the arts in-person vs at home.

Survey respondents increasingly don?t see the difference between the two, which skews well for survey questions about the overall perception of the performing arts, but raises issues over where artists? and presenters? future income is going to come from.

As the report points out:

There is some softening of what matches Canadians? definition of attending live performance. 29% equated watching a show live on TV with attending live and another 16% equated live streaming on the Internet with live attendance. Interestingly, Canadians over 55 were about twice as likely as Canadians under 25 to equate these activities.

The report notes that attendance ? and we have to include the armchair in the count ? at the performing arts has been rising, and that people aged 35 and under are the most likely to go to a concert, dance performance or theatre.

This flies in the face of everybody?s worry that young people are not interested in the performing arts.

The report carefully provides some reasons why this is so. For me, the venue vs home issue is the most significant. But we also shouldn?t dismiss the 200-year-old split between highbrow and lowbrow:

The definitions used are broad and do not only include high art. There is a persistent sense that high art is a defining characteristic over commercially successful art, a viewpoint reinforced by some public funding criteria. While robust discussions of quality and artistic merit are useful, Canadians themselves say they attend performing arts first and foremost to be entertained and stimulated in a variety of ways. Quality of performance may well be a prerequisite. In essence, the dichotomy of ?art? versus ?entertainment? is not as meaningful to audiences or the general public.

The study is helpful in how it has digested a number of related studies and surveys carried out over the past five or so years. We?re reminded? how the arts are good for an individual?s physical as well as emotional wellbeing and that there are many benefits to a community, both economic and qualitative, not the least of which is social cohesion.

With the exception of some cases like the first performance of The Rite of Spring 100 years ago, people who go to concerts together are not likely to get into fights.

What was new to me was a look at demographics. The study showed not only how more and more people are living to an older age, but also how this fits into a general increase in the population: once attracted to the performing arts, more people will be around longer to enjoy them.

As the report puts it, ?performing arts presenters have the opportunity to expand their adult market from a 40-year horizon in 1971 to a 60-year horizon by 2031.?

But it?s the planning that?s the most difficult.

Because of the scope of this issue, the report doesn?t address the effect of the inexorable disappearance of mass media in favour of news, information and entertainment consumed on mobile devices and computers with software that uses sophisticated algorithms to match reading and browsing patterns with specific tastes and recommendations.

Does one look at the future and say highbrow is out and a broad inclusiveness is in? Or does one say that specialization is the only way to go, vying for the maximum number of eyeballs within a particular preference category?

Participation and engagement with any performing art is an encounter followed by a desire for further discovery. It is a one-night stand that leads to something permanent.

It could be that, like the alchemy of love, artists and presenters will always have to leave part of their work up to chance, of being in the right place at the right time, in front of the right group of people.

For the whole report, click here.

John Terauds

Source: http://www.musicaltoronto.org/2013/04/30/canadians-care-about-the-performing-arts-but-dont-care-whether-they-go-out-or-stay-at-home/

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